Gravity Shift Progress Report Wednesday 9/29
Yesterday, we presented and it really well. Thd EA guys gave us a handful of suggestions, including not going to extreme with messing with the enviromental variables, and to be sure to convey this to the player in a very clear message. They also said that we should ditch any thoughts on a story, stating that we would end up dragging down the experience. The also said that the gravity change should apply to other objects that make the experience a little more challenging, without stepping out of the realm of reality.
I fully agree what with what they said and feel it is very doable with the system I have already implemented. I'm very excited to see the results on thursday