Gravity Shift Progress - Tuesday 9/21
On Tuesday, September 21, 2010
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Today, we are pitching our game.
This is the video of what we got:
http://www.youtube.com/watch?v=YcyNMpq_gKg
Since this video, I fixed a couple things, including the collision, some sprites, and some level design.
I also have prepared a demonstration with my more flexible physics engine. It allows the player to change all the physics environment settings on the fly, and actually feel the difference as they play. This prototype reports the values on screen so the player can actually compare whats going on. I want this to mostly be demo...something people will have to experience to fully understand.