Gravity Shift Progress - 12/05

On Sunday, December 5, 2010 0 comments

RThis week was another busy week for all my other classes but I did find time to add some new features. First, I fixed some small bugs here and there in the level editor. I also added the ability to use triggers and to translate them and run them correctly. The trigger I made, adds a force to any item that is within the defined range(changeable from the level editor) with a force that is changable from the level editor. The trigger can also be a square or a circle collision. I also spent some time completely rebasing GameObject construction through all its children. This passes the translated entity info to the object so each one can translate itself however it wants. I also fixed the camera, which looks tons better than it did.

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