Gravity Shift Progress - 4/15

On Friday, April 15, 2011 0 comments

I worked on A LOT of things this last couple weeks. Coming around crunch week is really bringing in a lot of last minute features. I'll start from the beginning:

Credits:

We tweaked our credits, with better labels and more information in it. We also made it pretty with some traveling images and added a level to play in the background, that may stay or go. Here's some images:







9th World:

We added a new world to the game called "Unnamed - Contest" which requires 480 stars to unlock. The idea will be, if the player beats this level, they can record themselves beating it and get the world named after them. Here's the picture of it:


Popup Triggers:

Launches an image popup or a text popup when the user enters its radius. This allows us to demonstrate things we want the user to learn or experience without forcing them to do anything they don't want to do or keep them from skipping over the information. Here's some images:



Background Particles:


I didn't make these but I turned them into something that we could actually use. They move at variable speeds, but always move with gravity. It's hard to make a picture of this, so expect it in the trailer, but you can look at the pictures above to see these dust particles



I forgot to mention last week that we did a public BETA test and it was very successful. We caught some bugs we were unaware of, and we got some really good feedback from real customers. After this session, I was fixed a lot of bugs and pushed those through, including some graphical bugs we had on xbox. There is still minor graphics bugs that I need to look at, but I'm lacking an xbox to test it on.

Also, I've been working on our marketing, and started a twitter account @AngryNewton. This is so that we can share news and advancements in our project from here on out, and so we can talk to fans. We also started a Facebook page to pull in fans that way. Lastly, I have written an email to a game review at cnet that I've been a fan of for a couple years now, which I'm currently trying to see if he would at least give us a first look or something. A lot of big things happening and we are very excited!

Gravity Shift Progress - 4/4

On Monday, April 4, 2011 0 comments

So we've been working diligently on this brand new World Select, and I think we've struck gold. It looks remarkable and just clearly states everything we want apparent to the user. Its simple and intuitive, and is just good looking. Here are some images:






We have yet to test this on the 360, but we believe it should work right, as it is arranged using relativity.

Edit:
Also fixed some bugs we had with loading that would keep us from becoming official. The game would freeze up for a second on big levels before showing the level. It now shows a loading screen when you start a level to prevent confusion here.
Had a similar problem in the Retry option, but this was capable of being fixed more gracefully.
Also fixed a crashing bug when worlds went over 8.

Powered by Blogger