Gravity Shift Progress - Tuesday 2/22

On Tuesday, February 22, 2011 0 comments

We are making sound progress. I've been implementing a new level select this week that is based on a world system, and realized really quick, that we've really hurt our design by keeping in temporary code. Since this is a whole new system, I've had to rework all of this, which is just a beast. I feel like I've been doing it as intellegently as I can so that its open to changes we might need, but we'll see.

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Gravity Shift Progress - 2/10/11

On Thursday, February 10, 2011 0 comments

I've done some pretty cool stuff since the last post...most generally, I've worked on menu stuff. Our main menu implements our gameplay as interface. I've got this for the main menu and the options menu. I also worked on the credits screen. It now scrolls and presents our names under specific titles. Lastly, I also created a new xbox project that is now in our repo. This should help us to keep the xbox project up to date

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