Gravity Shift Progress - Tuesday 2/22

On Tuesday, February 22, 2011 0 comments

We are making sound progress. I've been implementing a new level select this week that is based on a world system, and realized really quick, that we've really hurt our design by keeping in temporary code. Since this is a whole new system, I've had to rework all of this, which is just a beast. I feel like I've been doing it as intellegently as I can so that its open to changes we might need, but we'll see.

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