Gravity Shift Progress - Thursday(before class) 9/16

On Thursday, September 16, 2010 0 comments

Not much to report today. Curtis also worked on a physics engine that used the platformer starter kit as the base. Mine still is in the process of getting to work, where as his works and is ready to improve. I'm thinking that once we get passed the prototype stage(its so obvious we will :D), we could replace this "prebuilt" setup with mine, which actually will have a lot more options and flexability.

We talked about an art style, which we have concluded that a stencil like environment would feel very inviting, and promote the simplicity aspect to it. We want to use colored stencils so that things don't blend together like they usually do on sketch art games, but the hand drawn feel is the aspect we want to capture. We also decided that we really only need to add a scrollable camera to make the games strong points really shine. We've also discussed what we might do to create these levels, simply. I was thinking it wouldn't be too hard to make a tile creator that visually let you drop down the tiles and parses it into the required text. This would also just be a temporary solution so we would get through the prototype, with plans of something more resourceful later.

Last thing I did was update Curtis' game so that no matter what direction you are, ground is ground and reacts as such. Not much but it feels more realistic now, which I like :)

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