Top 9 Decided - New Teams

On Tuesday, September 7, 2010 0 comments

The "Per-Game" teams have been decided, and Gravity Shift(the game I pitched) has been picked as one of these games. My game recieved the highest number of votes out of all 31 games that were pitched.

We are now required to get in our teams and discuss what we want to do with the prototype(which is due in 2.5 weeks). In our discussion, we went over the document and decided what was really weak or really strong about it and what needs to change(which wasnt much). We came to the conclusion that most of these things would be fairly clear once we developed the prototype.

My task before Thursday is to set up and invite everyone to a google groups account and email the tasks to everyone. The CS students are to find things that can be ported into the prototype easily so that we can get something that works really quick and the film students are tasked with deciding on some themes to define the visual element of the game. I plan on also requesting that everyone come up with some ideas with a level...things that would be fun and challenging for the player so that we can come up with a clear idea with a prototype level.

I plan on looking up a way to read in a picture and based on the pixel color, decide if it is walkable, deadly, or unwalkable. This way we don't have to hard code the levels, we would just need to define what each pixel color represents.

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